Job roles

AI PROGRAMMER (Rockstar)

My responsibilitys would be:

  • Cooperate with artists, designers, and other programmers on how to best utilize the current technology.
  • Perform research to acquire new knowledge necessary to perform tasks and continue the technological evolution of the game and our tools.
  • Develop high performance and easy to use development tools and systems within the AI / Gameplay domain.
  • Collaborate with the other Rockstar technology teams to identify and troubleshoot issues, share knowledge and contribute to the design and coding best practices.
  • Accurately estimate schedules and deliver high quality work products to that schedule.
  • Mentor and guide fellow programmers.

These are the skills that I would need:

  • Fluency in C# and the .NET Framework.
  • Strong UI design skills.
  • Experience with a UI framework such as WPF or Qt.
  • Experience developing tools, such as UI applications, services and command line tools.
  • Ability to create usable UIs, and efficient workflows for users.
  • Excellent verbal and written communications skills, experience working with designers, artists and programmers.



Gameplay Programmer (Ubisoft)

My Responsibilitys would be:

  • Define the steps necessary to deliver on an assigned task and executing on them
  • Work diligently, with a sense of priority, to always deliver the best value in a sprint
  • Accurately estimate time required to deliver on tasks
  • Identify and communicate risks associated with tasks
  • Participate in regular code reviews

The skills needed are:

  • Proficient in C#, within a Unity3D context
  • Understanding of common design patterns
  • Communicate strongly with colleagues to understand the task and deliver what’s needed
  • Debugging and problem solving
  • Experience of common algorithms, design patterns and data structures
  • Understanding of the constraints of mobile games
  • Can analyse an existing module of reasonable complexity and extend it
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